simone95
17-09-2010, 14:11
Nuovo aggiornamento del team DAEDALUS che rilascia la rev 575 dell'emulatore n64 (molto seguito direi).
Ecco il dawnload:http://www.emucr.com/2010/09/daedalusx64-svn-r575.html
Ed ecco le info aggiuntive dalla rev 572:
r572
- Improved how texture check works, should now be almost free with check every frame (MK64 and OOT)
- Frameskip changed!!! old FS=2 is now FS=1 (old FS=1 is no more)
r573
- Removed unnecessary conversion routines in R4300
- Made kernelbuttons check more robust, it should be fully usable now..
- Improved handler if kernelbuttons.prx fails to load, allow default keys to be used instead
- Allow exit option even if kernelbuttons.prx failed to load ( Should help HBL users, note you need to hold select button to bring prompt)
r574
- fixed texture update check to use less CPU and more accurate sampling. MK64 has some minor menu errors but in game works fine. OOT has some minor sky issues when changing scene. (with check every frame)
r575
- Fixed proper 16-bit rendering using 5650 instead of 5551. (for more colors)
- Small fix in texture size for hashing fix MK64 menu characters
Scusate se sono in inglese ciao:asd:
Ecco il dawnload:http://www.emucr.com/2010/09/daedalusx64-svn-r575.html
Ed ecco le info aggiuntive dalla rev 572:
r572
- Improved how texture check works, should now be almost free with check every frame (MK64 and OOT)
- Frameskip changed!!! old FS=2 is now FS=1 (old FS=1 is no more)
r573
- Removed unnecessary conversion routines in R4300
- Made kernelbuttons check more robust, it should be fully usable now..
- Improved handler if kernelbuttons.prx fails to load, allow default keys to be used instead
- Allow exit option even if kernelbuttons.prx failed to load ( Should help HBL users, note you need to hold select button to bring prompt)
r574
- fixed texture update check to use less CPU and more accurate sampling. MK64 has some minor menu errors but in game works fine. OOT has some minor sky issues when changing scene. (with check every frame)
r575
- Fixed proper 16-bit rendering using 5650 instead of 5551. (for more colors)
- Small fix in texture size for hashing fix MK64 menu characters
Scusate se sono in inglese ciao:asd: