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16-07-2012, 10:09
VGLeaks pubblica le specifiche hardware della Playstation 4
http://attackofthefanboy.com/wp-content/uploads/2011/06/PS4-Not-Coming-Soon-300x175.jpg
Il portale VGLeaks ha pubblicato ieri le specifiche techiche per quel che riguarderebbe la nuova PS4.
Ovviamente questi dati vanno presi per quello che sono......un rumor e nulla di più!!!!! La Sony ovviamente non ha confermato nulla.
Vediamo dunque questi dati:
CPU:
-4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
-Aggregate, 10x PS3 PPU performance
-512 KByte L2 per core pair
-64 bit pointers
GPU:
-Cheap branching
-AMD R10x series GPU @ 800 MHz (Tahiti)
- Aggregate 10x RSX performance, 1.84 TFlops
-DX”11.5″
-18 compute units, focus on fine grained compute & tessellation
MEMORIA:
->50% longer memory latency for CPU/ GPU compared to PC!!!
-2 GByte UMA, pushing for 4 GByte
-192 GByte/ sec non-coherent access for e.g. GPU
-12 GByte/ sec coherent access for CPU
-DXT is lowest bpp texture compression format
MEDIA:
-HDD SKU with at least 380 GByte
-Downloadable games
-50 GByte BD drive
-PCAV, between 3.3 and 8x BD, most likely clamped to 6x
-Automatic background caching to HDD
EXTRA HARDWARE:
-Audio processing unit, ~200 concurrent MP3 streams
-Video encoder/ decoder
-HW zlib decompressor
http://attackofthefanboy.com/wp-content/uploads/2011/06/PS4-Not-Coming-Soon-300x175.jpg
Il portale VGLeaks ha pubblicato ieri le specifiche techiche per quel che riguarderebbe la nuova PS4.
Ovviamente questi dati vanno presi per quello che sono......un rumor e nulla di più!!!!! La Sony ovviamente non ha confermato nulla.
Vediamo dunque questi dati:
CPU:
-4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
-Aggregate, 10x PS3 PPU performance
-512 KByte L2 per core pair
-64 bit pointers
GPU:
-Cheap branching
-AMD R10x series GPU @ 800 MHz (Tahiti)
- Aggregate 10x RSX performance, 1.84 TFlops
-DX”11.5″
-18 compute units, focus on fine grained compute & tessellation
MEMORIA:
->50% longer memory latency for CPU/ GPU compared to PC!!!
-2 GByte UMA, pushing for 4 GByte
-192 GByte/ sec non-coherent access for e.g. GPU
-12 GByte/ sec coherent access for CPU
-DXT is lowest bpp texture compression format
MEDIA:
-HDD SKU with at least 380 GByte
-Downloadable games
-50 GByte BD drive
-PCAV, between 3.3 and 8x BD, most likely clamped to 6x
-Automatic background caching to HDD
EXTRA HARDWARE:
-Audio processing unit, ~200 concurrent MP3 streams
-Video encoder/ decoder
-HW zlib decompressor