Prometheus_91
19-09-2012, 11:28
Gioco lanciato tramite la modalità debug
http://i.imgur.com/AZUvc.png
Sviluppatore Zadow28 sembra abbia trovato un metodo per giocare tramite modalità debug. La modalità "Debug mode" e una modalità che viene usata dalle software house per risolvere problemi del gioco ma sopratutto entrare nella struttura stessa del gioco , questo potrebbe portare a modificare il gioco per renderlo compatibile per cfw.
le parole di zadow28
this is great news
i just think there are other ways also to do it like full game debugging.
I research this option myself , and i can see also there are ways to to optain the decrypted eboot several ways.
I really played around today, and i manages to get full game debugging.
And that havent been done as yet
It always have frustrateted me that you couldent debugg retail eboots/games
Normally when loading just fself in debugger, is just nothinh happends.
So i played around.
here is an small tut.
First reset in debugger mode.
locate the eboot.bin decrypt it, and resign with Fself one.
then in target manager set app_home to the BLES or BLUS folder.
reset target
Then load executable then locate the eboot.bin
load it
then open Tuner from the SDK.
then load executable there also .
when you do this you get kicked to the ps3 debugger.
then in debugger you press go under options ..
concrats you are debugging full game .
movie intro
gameplay
also on the ps3 you can play the game under debugger mode .
since eboots stays in ram to the next is loaded the intire game can be debugged.
so there for only the eboot have to be decrypted and not the sprx if the game os needed off that
just since an monkey like me can figure it out so can you.
PS when the debugging starts you can sniff with “software.”
even works on 4.11 games but prepare for huge files like 1 gb when sniffing, so hope for any good suggestions.
really dont care about war on sites, just help eachother
funny **** is that you can debugg both TB and cobra this way, all the updates an dongle updaters, just wised that dex was around before
regards
Aggiornamento:
so offcouse you say why debugg the game.
1 ) Well the debugged of the game is done by decrypting and fself the eboot. Not the other files sprx/self ones they can still be signed with higher keys.
This method also allowed full coredump from ram.
2) Othere way i found is simply sniff with wireshack on local network, the game can be either set up as emu or just app_home.
just sniff then load game. then in the log of the sniffer, the binary is there.(HEX)
still some testing
Un'altro post
So basicly my theory is load 4.1 games with the update trick, load it in the debugger, when game is running make full dump with ram.
This should work since eboots are stored in ram till the next is loaded.
still you need some kind off debugg info in the eboot, for the debugger to load the eboot.
http://i.imgur.com/AZUvc.png
Sviluppatore Zadow28 sembra abbia trovato un metodo per giocare tramite modalità debug. La modalità "Debug mode" e una modalità che viene usata dalle software house per risolvere problemi del gioco ma sopratutto entrare nella struttura stessa del gioco , questo potrebbe portare a modificare il gioco per renderlo compatibile per cfw.
le parole di zadow28
this is great news
i just think there are other ways also to do it like full game debugging.
I research this option myself , and i can see also there are ways to to optain the decrypted eboot several ways.
I really played around today, and i manages to get full game debugging.
And that havent been done as yet
It always have frustrateted me that you couldent debugg retail eboots/games
Normally when loading just fself in debugger, is just nothinh happends.
So i played around.
here is an small tut.
First reset in debugger mode.
locate the eboot.bin decrypt it, and resign with Fself one.
then in target manager set app_home to the BLES or BLUS folder.
reset target
Then load executable then locate the eboot.bin
load it
then open Tuner from the SDK.
then load executable there also .
when you do this you get kicked to the ps3 debugger.
then in debugger you press go under options ..
concrats you are debugging full game .
movie intro
gameplay
also on the ps3 you can play the game under debugger mode .
since eboots stays in ram to the next is loaded the intire game can be debugged.
so there for only the eboot have to be decrypted and not the sprx if the game os needed off that
just since an monkey like me can figure it out so can you.
PS when the debugging starts you can sniff with “software.”
even works on 4.11 games but prepare for huge files like 1 gb when sniffing, so hope for any good suggestions.
really dont care about war on sites, just help eachother
funny **** is that you can debugg both TB and cobra this way, all the updates an dongle updaters, just wised that dex was around before
regards
Aggiornamento:
so offcouse you say why debugg the game.
1 ) Well the debugged of the game is done by decrypting and fself the eboot. Not the other files sprx/self ones they can still be signed with higher keys.
This method also allowed full coredump from ram.
2) Othere way i found is simply sniff with wireshack on local network, the game can be either set up as emu or just app_home.
just sniff then load game. then in the log of the sniffer, the binary is there.(HEX)
still some testing
Un'altro post
So basicly my theory is load 4.1 games with the update trick, load it in the debugger, when game is running make full dump with ram.
This should work since eboots are stored in ram till the next is loaded.
still you need some kind off debugg info in the eboot, for the debugger to load the eboot.